Fantastic Contraption was originally a building game made way back in 2008. Millions of people played it obsessively and saved over 12 million contraptions. You can still play it for free. For years we loved the idea of a three dimensional Fantastic Contraption but just couldn't figure out how it would work. Then we tried the Vive.
The new Fantastic Contraption has been designed from the ground up to be a room-scale VR game. Imagine walking around a grassy island floating in the sky making a contraption the size of a horse with your hands then watching it roll out into the world. It's a VR experience you and your friends will play for hours.
Fantastic Contraption will be at PAX on show in Vive demo rooms. For press inquiries write us at FantasticContraption@gmail.com. Marketing stills can be found here.
Colin Northway is doing programming and design for Fantastic Contraption. He made the original Fantastic Contraption, Incredipede and Deep Under the Sky. He and Sarah Northway spent the last 5 years traveling the world while working on their games.
Kimberly Voll is our resident VR expert - she’s spent her career so far studying player cognition and game design, and specializes in UX, AI and gameplay. She’s got a PhD in computer science, and an honours degree in cognitive science, and has worked on too many games to list, including ROCKETSROCKETSROCKETS. (She blogs at zanytomato.tumblr.com.)
Lindsay Jorgensen is doing art for Fantastic Contraption. He’s worked at Bioware, Radical Entertainment, Big Fish Games and joined Radial Games in 2014.
Andy Moore started his game development career doing Community Management and Design for the original Fantastic Contraption, and has since founded Radial Games -- responsible for ROCKETSROCKETSROCKETS, Monster Loves You!, and SteamBirds. He's also a licensed commercial pilot and will talk your ear off about airplanes. (He blogs at captain-andy.com.)
Gordon McGladdery aka A Shell in the Pit is doing sound and music. He is a vocal binaural and VR audio enthusiast whose past projects include Rogue Legacy (Cellar Door Games), Invisible Inc. (Klei Entertainment) and is the composer for the Youtube Channel Smarter Every Day.
Kayla Kinnunen is getting her hands dirty with prototyping, testing, and project organization. She has previously had the privilege of contributing to several leading game franchises including Warhammer 40,000: Carnage, FIFA, NHL, NBA, Need for Speed, SSX, James Bond, Madden and Skate.
Power Up Audio is a proudly independent sound house located in Vancouver, Canada, specializing in SFX, music, and voiceover production. They have worked on a variety of games spanning multiple genres and platforms - from the Eldritch horror of Darkest Dungeon, to the rhythm beatdowns of Crypt of the NecroDancer, and the galaxy-ballet dogfighting of ROCKETSROCKETSROCKETS. Power Up is thrilled to be providing audio assistance on their first foray into VR with Fantastic Contraption.