cm.hawes wrote:In my opinion, I don't quite think the recent posters fully grasp the concept of a full blown trebuchet in the construction of their contraptions.
Seems to me that one of the most important mechanical aspects of a trebuchet is that it be gravity powered, since a trebuchet is a medieval siege weapon (where they didn't have magical wheels that spun because they have rods attached to the center that you could string together to make more powerful...). One poster did key in on that aspect, but he neglected the other important mechanical aspect of the trebuchet, the fancy sling-release bit that would give an idea throwing arc and release point.
Of the designs I've seen, I think my trebuchet design has captured the essence of a trebuchet best. But I would enjoy seeing someone offering a better design.

directly over it. it doesnt complete the level, but it works well as a trebuchet. its not near as good as the ones on my bigger work area, but hey, i think it gets the point across :D
NightStryke wrote:You can't actually make a true trebuchet in this game, due to the fact that a trebuchet has one long arm with a pivot point around the middle; the second link by rush was pretty much as close as you can get to one.
sirbrent wrote:cm.hawes wrote:In my opinion, I don't quite think the recent posters fully grasp the concept of a full blown trebuchet in the construction of their contraptions.
Seems to me that one of the most important mechanical aspects of a trebuchet is that it be gravity powered, since a trebuchet is a medieval siege weapon (where they didn't have magical wheels that spun because they have rods attached to the center that you could string together to make more powerful...). One poster did key in on that aspect, but he neglected the other important mechanical aspect of the trebuchet, the fancy sling-release bit that would give an idea throwing arc and release point.
Of the designs I've seen, I think my trebuchet design has captured the essence of a trebuchet best. But I would enjoy seeing someone offering a better design.
yeah, i am fully aware. it has the counter weight connected directly to the end opposite of the throwing arm. here is one..
there are just too many things that are too difficult to replicate in FC. for one, if you try to make your counter weight, you have to make a bunch of sticks to get it effecient, but then the problem is, they arent stable. they flop around and move too much on thier own. so the ones i have been posting are gravity powered, its just in a way that works here in FC is all. i made a little trebuchet in shop class in middle school before, trust me i know what it is :D
ETA::
here you go VDN
http://FantasticContraption.com/?designId=4284537
i didnt do awash, i did it on 4 balls, it had the biggest work space without adirectly over it. it doesnt complete the level, but it works well as a trebuchet. its not near as good as the ones on my bigger work area, but hey, i think it gets the point across :D
weight lol


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