E1: the un-solved/connected shuffle thread (2 left)

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Re: E1: slate cleared and final 3 levels added

Postby erucspmoc on Mon May 27, 2013 11:33 pm

jdccdj1 wrote:finally got a solve on tydar's level:
http://www.fantasticcontraption.com/?designId=11913786

nothing like seeing that V-I-C-T-O-R-Y screen after so much tweaking, haha

compscure, was that the last one?



Not quite done yet. Here's what I found going back to level purge. I officially declare all three of these impossible

Unsolved:

by

feste:
1. http://www.fantasticcontraption.com/?levelId=530067 (deemed impossible)
2. http://www.fantasticcontraption.com/?levelId=492525 solved

squrl:
1. http://www.fantasticcontraption.com/?levelId=502461 solved

Mr.Lemons:
1. http://www.fantasticcontraption.com/?levelId=504475
Last edited by erucspmoc on Tue May 28, 2013 3:29 pm, edited 2 times in total.
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Re: E1: slate cleared and final 3 levels added

Postby mtdewd on Tue May 28, 2013 5:23 am

squrl idea: http://www.fantasticcontraption.com/?designId=11913901 ,
but not sure the angle is there, either above or below.
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Re: E1: slate cleared and final 3 levels added

Postby jdelgado06 on Tue May 28, 2013 6:13 am

and a start on feste#2
http://www.fantasticcontraption.com/?designId=11913907

gets the ball out nicely, albeit a bit slow. just a quick design, could be improved to get it out faster if needed.
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Re: E1: slate cleared and final 3 levels added

Postby jdelgado06 on Tue May 28, 2013 7:13 am

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Re: E1: slate cleared and final 3 levels added

Postby erucspmoc on Tue May 28, 2013 8:47 am

nice solve jdel

mtdewd wrote:squrl idea: http://www.fantasticcontraption.com/?designId=11913901 ,
but not sure the angle is there, either above or below.


not quite sure what you have in mind. I thought the best chance might be a carom off the :scircle: and :srect: in the lower left, but looking at the wireframe I don't think any high arc-ers are coming back down. no one had any luck moving the :drect: back in the day

edit: my notion looks pretty well blocked off by the upper :scircle:
http://www.fantasticcontraption.com/?designId=11913955

would take a real sky ball

edit:
kinda pointless underhand toss, but it does come down so there is more room up there than I thought
http://www.fantasticcontraption.com/?designId=11913960
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Re: E1: slate cleared and final 3 levels added

Postby Cruiser40 on Tue May 28, 2013 9:20 am

Here's a mod to mtdewd'd idea for squrl that almost solves. Putting it out there for anyone else to also try and tweak.

http://www.fantasticcontraption.com/?designId=11913927
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Re: E1: slate cleared and final 3 levels added

Postby erucspmoc on Tue May 28, 2013 3:08 pm

man that's close

best idea I've had for lemon's
http://www.fantasticcontraption.com/?designId=11914231
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Re: E1: slate cleared and final 3 levels added

Postby zhyrek on Tue May 28, 2013 3:21 pm

Got it: http://www.fantasticcontraption.com/?designId=11914237 (tweaked off crusher and mtdewd's)

When in doubt, go fast.
And don't look too closely at the pixels
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Re: E1: slate cleared and final 3 levels added

Postby erucspmoc on Tue May 28, 2013 3:23 pm

you the man zhyrek
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Re: E1: 1 to go

Postby erucspmoc on Tue May 28, 2013 4:11 pm

lemons

ball down but takes 1500 tix
be a bear from there even if it weren't so slow. maybe hoisting a ball up there might speed things
dunno

http://www.fantasticcontraption.com/?designId=11914246

any ideas?

edit: another thought, maybe don't use the :dcircle: at all and just drop the platform on the pult?
not looking good. may be pretty tough to clear the :drect: at all

http://www.fantasticcontraption.com/?designId=11914254
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Re: E1: slate cleared and final 3 levels added

Postby mtdewd on Tue May 28, 2013 4:16 pm

zhyrek wrote:When in doubt, go fast.
We should try that with the feste
http://fantasticcontraption.com/?designId=11914249
http://fantasticcontraption.com/?designId=11914256
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Re: E1: 1 to go

Postby erucspmoc on Tue May 28, 2013 4:56 pm

got the :drect:
http://www.fantasticcontraption.com/?designId=11914269
gotta get the :dcircle: over on the right (should be doable) and collapse the platform onto the pult (???)

might have to try pulting with sticks to ease the :dcircle: over
http://www.fantasticcontraption.com/?designId=11914274

mess with it more tomorrow if it doesn't get jdc'd
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Re: E1: 1 to go

Postby schmittd on Tue May 28, 2013 6:59 pm

here's an idea. it would take a miracle though. im thinking we could shoot sticks from the left over the :dcircle: to hit the :drect: as shown and make it do this
http://www.fantasticcontraption.com/?designId=11914316
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Re: E1: unsolved unconnected levels for collab

Postby ringkingleo on Tue May 28, 2013 7:15 pm

jdccdj1 wrote:finally got a solve on tydar's level:
http://www.fantasticcontraption.com/?designId=11913786

nothing like seeing that V-I-C-T-O-R-Y screen after so much tweaking, haha

compscure, was that the last one?


Dude, making that goal piece take a left turn at the end was expert thinking. Just sayin. Glad to have you on the FC team here :-) It sure would be nice to have the eltaco back in the house, him and Tydar used to show some serious ownage in unconnected.
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Re: E1: unsolved unconnected levels for collab

Postby jdccdj1 on Tue May 28, 2013 9:42 pm

ringkingleo wrote:
jdccdj1 wrote:finally got a solve on tydar's level:
http://www.fantasticcontraption.com/?designId=11913786

nothing like seeing that V-I-C-T-O-R-Y screen after so much tweaking, haha

compscure, was that the last one?


Dude, making that goal piece take a left turn at the end was expert thinking. Just sayin. Glad to have you on the FC team here :-) It sure would be nice to have the eltaco back in the house, him and Tydar used to show some serious ownage in unconnected.


thanks ringkingleo for the comments :)
the key tho was mtdewd's rolling platform/pult idea...it gave a stable base to let me
implement various ideas...I knew that anything on the outside of a pult arm arrives 1st, so
I thot if I could hit the environ by the goal with something, I could deflect the GP...sticks
failed so I went with the neutral ball...still, it was a helluva lotta tweaking to get it to
do what I wanted, haha...VERY glad it's done!

ok, now for mr.lemmons...I don't think this one will get jdc-ed, haha!...I think compscure
is on the right track, altho I love schmittd's idea, just don't know how to go about doing it
the way the environ is configured...here is an idea that I came up with that I am going to
try out: http://www.fantasticcontraption.com/?levelId=616594 will post any progress I get.

finally, excellent solve jdel on feste's level and a superb solve mtdewd, cruiser and zhyrek
on squrl's level!...and you are right compscure, the fastest way to get a level solved is to
declare it impossible!!
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Re: E1: 1 to go

Postby erucspmoc on Tue May 28, 2013 10:26 pm

I think you did it again
might have to lob the :goalc: over the :dcircle: when it's already rolling though (instead of just firing it up there):
http://www.fantasticcontraption.com/?designId=11914389
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Re: E1: 1 to go

Postby jdccdj1 on Tue May 28, 2013 10:36 pm

the only other idea I can see at the moment is to have 2 pults for mr.orange...
kinda like this fail: http://www.fantasticcontraption.com/?designId=11914299
idk, one way or the other, it will get solved
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Re: E1: 1 to go

Postby erucspmoc on Tue May 28, 2013 10:55 pm

idk either, but with the little rocker you had, pulting the goal ball up there with some sticks instead of a dynamic and poking the orange ball sounds easiest. I futzed with something like this but only got the goal ball about halfway up

http://www.fantasticcontraption.com/?designId=11914398
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Re: E1: 1 to go

Postby jdccdj1 on Wed May 29, 2013 12:48 am

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Re: E1: 1 to go

Postby erucspmoc on Wed May 29, 2013 2:09 am

little better pult and this might work
http://www.fantasticcontraption.com/?designId=11914439

edit:
almost high enough
dunno chances of angling it over the :dcircle: even with enough power
http://www.fantasticcontraption.com/?designId=11914443

:argh:
http://www.fantasticcontraption.com/?designId=11914444

cleared the ball but timing off
http://www.fantasticcontraption.com/?designId=11914445
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