Rulebook Thread (Sticky?)

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Rulebook Thread (Sticky?)

Postby darkeagle on Sat Nov 22, 2008 9:53 pm

Just thought I would post all the rulesets here.
If weasel could sticky this, that would be good so everyone can have the rulesets at hand when they are making a competition.

Haphazard:
Haphazard Competition Scoring
Scoring will be like golf, where the lowest score wins, and is outlined below.

Not completing a level: +90

:waterrod: Each rod or stick: +1 :woodrod:
:upwheel: Unpowered wheels: +2
:ccwheel: Powered wheels: +4 :cwheel:

Achievements:
:green: A green solution: -10 or 1/2 your score, whatever decreases your score the most (use no powered wheels)
:boomerang: A boomerang solution: -7 (bring all goal pieces back to the build area, where they stay)
:champ: A champion solution: -5 (keep all goal pieces in the goal)
:brown: A brown solution: -4 (only rods/sticks used)
:lightning: A lightning solution: -4 (beat the level in less than the recommended number of ticks)
:clean: A clean solution: -3 (clear all remains of your machine from the stage)

Note: no glitchy solutions allowed.

To score, count up all material costs, and then apply the achievement bonuses in order.
To help you score, feel free to use the Hap Calculator



Dr. Phil:
How the game works

-Each person starts out with 100 total points
-Each rod used is -1 point
-Each Unpowered wheel is -1 point
-Each powered wheel used is -2 points
-Not completing a level is -33 points
The Only way to achieve a positive score is to earn badges.
Team solves will be accepted and put in a different category than singles.

How to earn points(badges)

A green solution: +3 points(use no powered wheels)
A brown solution: +3 points (only rods/sticks used)
A boomerang solution: +3 points (bring all goal pieces back to the start area)
A champion solution: +2 points (keep the ball in the goal)
A lightning solution: +2 points (beat the level in less than the recommended number of ticks)
A clean solution: +2 points (clear all remains of your machine from the stage)

Points and Extra Credit
The maximum total score you can possibly earn is a 100/100. You can exceed 100 points by earning extra credit. You can earn 2 extra credit points by earning a like badge in all three levels.
For example, if you got a 100/100 but you got a brown and clean badge for all three levels, then your total score is then 106/100.

Extra Credit values

:boomerang: on all 3 levels: 3 points
:green: on all 3 levels: 2 points
:champ: on all 3 levels: 2 points
:brown: on all 3 levels: 3 points
:clean: on all 3 levels: 3 points
:lightning: on all 3 levels: 2 points
Protip: Just like on a normal test, if you are wise enough, you will know where you can afford to lose points that will be made up by earning the extra credit.

How to score individual assignments
This might be a bit confusing, but hang in there, here is how to score an assignment

- Start out by adding up the negative points for rods and wheels
- Make a note of that total
- Add up the amount of positive points for badge completions
- Add the 2 numbers together (this is your score for the assignment
- A score will look like -12, -5, or +1: These are how many points you add or subtract from your starting total (100)

Grading Scale

100-90 A
89-80 B
79-70 C
69- 60 D
59-below F

Here is a calculator to help you calculate: http://fc.therisenrealm.com/tools/scorecalc?ruleset=DrPhilAssignmentComp



New Minisimp:
Scoring is MiniComp (please pay attention to the rules as some have changed)

Scoring is like golf... lowest score wins.

Not completing a level: +90
Each rod or stick: +1
Un-powered wheels: +2
Powered wheels: +3
30 Ticks: +1 (divide total number of ticks by 30 to get points, whole number only)

Achievements:
:green: A green solution: -10 or 1/2 your score, whatever decreases your score the most (use no powered wheels)
:boomerang: A boomerang solution: -7 (bring all goal pieces back to the build area, and stay there)
:champ: A champion solution: -5 (keep the goal pieces in the goal without touching the dark pink border)
:brown: A brown solution: -4 (only water rods and sticks used)
:lightning: A lightning solution: -4 (beat the level in less than the recommended number of ticks)
:clean: A clean solution: -3 (clear all remains of your machine from the stage)
:sweep: Clean Sweep: -10 [clear all dynamic objects from level (goal piece not included)]
:water: A water only solution: -15 (solve using only water rods, at least 1 must be used)
:handsoff: Hands Off: -5 (do not move the goal piece or attach any rods)
:badgeless: No Badge Badge: -1 (obtain no other badges during solve)
:rodless: Rodless Badge: -6 (solve using only wheels)

Note: no glitchy solutions allowed.


New NOMB:
NOMB Scoring- New scores!

Completing the level: +10
No badges: +5 :badgeless:
Glitching: you won't be scored
Not completing the level : you won't be scored
Being a green design: +10 :green:
Being a brown design: +15 :brown:
Being blue design: +20 :water:
Being a champion: +15 :champ:
Boomeranging: +20 :boomerang:
Wiping clean: +15 :clean:
Sweeping clean: +20 :sweep:
Hands-0ff: +10 :handsoff:
Rod-less: +25 :rodless:
Under the recommended amount of ticks: +15 :lightning:
3 pieces: +10
1 piece: +15
After 10 pieces each one is: -5
If pieces are too much to be counted: i will not score
After 3 wheels each one is: -5
Each piece: -1
Each wheel: -2


COMBO
Any combo: +5 for each combination + whatever the score would add up to. I.E.- Your design is green and clean. You get 10 points for being green and 15 points for being clean + 5 bonus points. your score adds up to 30. P.S., theres no combo for completing the level .

Green/brown-
if you go by their literal definitions, they can't be both at the same time. It either has moving or unpowered wheels or just sticks. Thats it. No combos.

3-2-1 pieces:
If you have a one piece design theres no points or combo that includes the three piece score. If your design is two pieces it scores as a three piece.


Afronanny:
One :waterrod: = -1
One :woodrod: = -2
One :upwheel: = -2
One :cwheel: / :ccwheel: = -4

:green: = +6
:brown: = +4
:water: = +4
:rodless: = +6
:clean: = +3
:boomerang: = +4
:champ: = +2
:sweep: = Each :drect: cleaned= +2 Each :dcircle: cleaned= +1
:badgeless: = +3
:handsoff: = +2
:10bux: = You can play!

The formula is (materials+badges-ticks)/2
Highest score wins.


Hap 2.0:
Haphazard Competition Scoring
Scoring will be like golf, where the lowest score wins, and is outlined below.

Not completing a level: +90

:waterrod: Each rod or stick: +1 :woodrod:
:upwheel: Unpowered wheels: +2
:ccwheel: Powered wheels: +4 :cwheel:

Achievements:
:green: A green solution: -10 or 1/2 your score, whatever decreases your score the most (use no powered wheels)
:rodless: A rodless solution -20 (only wheels)
:boomerang: A boomerang solution: -7 (bring all goal pieces back to the build area, where they stay)
:water: A water solution: -6 (only water rods used)
:champ: A champion solution: -5 (keep all goal pieces in the goal)
:brown: A brown solution: -4 (only rods/sticks used)
:lightning: A lightning solution: -4 (beat the level in less than the recommended number of ticks)
:clean: A clean solution: -3 (clear all remains of your machine from the stage)
:sweep: A sweep solution -3 (clear all remains of dynamic objects from the stage)
:handsoff: A hands-off solution -2(don't move the goal piece of the starting place)(won't score if it is outside the build area)
:badgeless: a Badgeless solution -1


Note: no glitchy solutions allowed.

To score, count up all material costs, and then apply the achievement bonuses in order.
Or just use this calculator: http://fantasticcontraption.com/tools/scorecalc?ruleset=HapComp



BDNNDB's ruleset:
Bdnndb's Scoring
-Get combos to get the best score, lowest score wins.
-Not completing a level: +50
-No glitchy solutions allowed.
-To score, add up the points from your contraption and subtract the bonuses

Each rod or stick: +1
All wheels: +2

Achievements
Rodless: -10 (Use only wheels)
Green: -10 (Use no powered wheels)
Brown: -5 (Only water rods and brown sticks used)
Water: -5 (Only water rods used)
Unconnected: -5 (Pieces are not connected to each other or to goal pieces)

Boomerang: -7 (Bring all goal pieces back to the build area, where they stay)
Champion: -5 (Keep all goal pieces in the goal)
Lightning: -4 (Beat the level in less than the recommended number of ticks)
Clean: -4 (Clear all remains of your machine from the stage)
Sweep: -3 (Clear all remains of dynamic objects from the stage if there are any)
Badgeless: -5 (Gets no other badges)


ID36's ruleset:
ID36 Scoring 2.5

Lowest score wins and in the event of a tie, lowest tick count will decide the winner.
-No glitchy solutions allowed.
-To score, add up the penalty points then subtract the bonuses.

Penalties
:badgeless: Not completing a level: +15
---- Each piece used: +1

Contraption bonus
:rodless: Rodless: -5 (Wheels only)
:green: Green: -5 (Unpowered wheels, sticks and rods only)
--- Image Wheelless: -5 (Sticks and rods only)
--- :brown: Brown: -10 (Sticks only)
--- :water: Water: -15 (Rods only)
Image Unconnected: -5 (Pieces are not connected to each other or to goal pieces)

Achievment bonus
:champ: Champion: -6 (Keep all goal pieces in the goal)
:boomerang: Boomerang: -10 (Bring all goal pieces back to the build area, where they stay)
:lightning: Lightning: -4 (Beat the level in less than the recommended number of ticks)
:clean: Clean: -3 (Clear all remains of your contraption from the landscape)
:sweep: Sweep: -3 (Clear all remains of any dynamic objects from the landscape)


Hope these help everyone!
Also, post your ruleset here for me to add it to this post. Then everyone can see it!
Last edited by darkeagle on Mon Aug 17, 2009 10:22 am, edited 17 times in total.
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Re: Rulebook Thread

Postby resetxc on Sat Nov 22, 2008 9:56 pm

This could be part of the hosting a competition thread.

Also they post the rules when they post the comp...
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Re: Rulebook Thread

Postby minisimp on Sat Nov 22, 2008 10:56 pm

I agree with sticky
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Re: Rulebook Thread

Postby Ender21 on Sun Nov 23, 2008 3:44 am

would fit better if it was in the competition thread. stickey?
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Re: Rulebook Thread

Postby jkhouw1 on Sun Nov 23, 2008 6:30 am

I put a link to this thread in the Running a Competition thread. People will find it easily if they want.
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Re: Rulebook Thread

Postby NickOmaboy on Sun Nov 23, 2008 6:43 am

hey i have a scoring method too....
(im guessing its not popular :))
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Re: Rulebook Thread

Postby NickOmaboy on Sun Nov 23, 2008 11:53 am

NOMB Scoring-

Completing the level: +10
No badges: +5 :badgeless:
Glitching: you won't be scored
Not completing the level : you won't be scored
Being a green design: +10 :green:
Being a brown design: +15 :brown:
Being blue design: +20 :water:
Being a champion: +15 :champ:
Boomeranging: +20 :boomerang:
Wiping clean: +15 :clean:
Sweeping clean: +20 :sweep:
Hands-0ff: +10 :handsoff:
Rod-less: +25 :rodless:
Under the recommended amount of ticks: +15 :lightning:
3 pieces: +10
1 piece: +15
After 10 pieces each one is: -5
If pieces are too much to be counted: i will not score
After 3 wheels each one is: -5


COMBO
Any combo: +5 for each combination + whatever the score would add up to. I.E.- Your design is green and clean. You get 10 points for being green and 15 points for being clean + 5 bonus points. your score adds up to 30. P.S., theres no combo for completing the level .

Green/brown-
if you go by their literal definitions, they can't be both at the same time. It either has moving or unpowered wheels or just sticks. Thats it. No combos.

3-2-1 pieces:
If you have a one piece design theres no points or combo that includes the three piece score. If your design is two pieces it scores as a three piece.
Last edited by NickOmaboy on Thu Dec 18, 2008 3:38 pm, edited 2 times in total.
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Re: Rulebook Thread

Postby darkeagle on Tue Nov 25, 2008 7:12 pm

NOMB and Darkeagle Remix* rulesets posted.

*my new ruleset that i havent made a comp for yet.
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Re: Rulebook Thread

Postby Ender21 on Tue Nov 25, 2008 7:46 pm

the remix rules sound really cool. i can't wait for someone to start up a competition with it!
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Re: Rulebook Thread

Postby darkeagle on Tue Nov 25, 2008 7:50 pm

ill start a remix comp as soon as my thanksgiving one is done.
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Re: Rulebook Thread

Postby WhyT on Tue Nov 25, 2008 7:53 pm

Dark Eagle I think you messed up on your descriptions of Green and Brown. Or maybe you intended it to be that way? Just thought I would point out that it doesn't look right to me.
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Re: Rulebook Thread

Postby darkeagle on Tue Nov 25, 2008 7:55 pm

WhyT wrote:Dark Eagle I think you messed up on your descriptions of Green and Brown. Or maybe you intended it to be that way? Just thought I would point out that it doesn't look right to me.


nope i did that on purpose. that's part of the REMIX
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Re: Rulebook Thread

Postby OfficiallyHaphazard on Wed Nov 26, 2008 5:23 pm

Here is the most recent version of the Hap rules:


Haphazard Competition Scoring
Scoring will be like golf, where the lowest score wins, and is outlined below.

Not completing a level: +90

:waterrod: Each rod or stick: +1 :woodrod:
:upwheel: Unpowered wheels: +2
:ccwheel: Powered wheels: +4 :cwheel:

Achievements:
:green: A green solution: -10 or 1/2 your score, whatever decreases your score the most (use no powered wheels)
:boomerang: A boomerang solution: -7 (bring all goal pieces back to the build area, where they stay)
:champ: A champion solution: -5 (keep all goal pieces in the goal)
:brown: A brown solution: -4 (only rods/sticks used)
:lightning: A lightning solution: -4 (beat the level in less than the recommended number of ticks)
:clean: A clean solution: -3 (clear all remains of your machine from the stage)

Note: no glitchy solutions allowed.

To score, count up all material costs, and then apply the achievement bonuses in order.
To help you score, feel free to use the Hap Calculator
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Re: Rulebook Thread

Postby darkeagle on Wed Nov 26, 2008 5:26 pm

that's okay, there's no difference from the old one.
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Re: Rulebook Thread

Postby OfficiallyHaphazard on Wed Nov 26, 2008 5:41 pm

darkeagle wrote:that's okay, there's no difference from the old one.



But it looks prettier and has a fixed description for boomerang. I just figured if people were copying straight from this thread, better have a good one.
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Re: Rulebook Thread

Postby darkeagle on Wed Nov 26, 2008 5:55 pm

updated with the new hap version.
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Re: Rulebook Thread

Postby FCFTW!! on Thu Nov 27, 2008 1:10 pm

No offence, but darkeagle, your one needs refining. someoff your bonuses (which are achievem,ments) are positive scores, while others are negative.
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Re: Rulebook Thread

Postby Dummyisdumb on Thu Nov 27, 2008 1:36 pm

FCFTW!! wrote:No offence, but darkeagle, your one needs refining. someoff your bonuses (which are achievem,ments) are positive scores, while others are negative.

that's how he rolls though
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Re: Rulebook Thread

Postby darkeagle on Thu Nov 27, 2008 7:14 pm

Dummyisdumb wrote:
FCFTW!! wrote:No offence, but darkeagle, your one needs refining. someoff your bonuses (which are achievem,ments) are positive scores, while others are negative.

that's how he rolls though


guys, i did that on purpose.
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Re: Rulebook Thread

Postby Dummyisdumb on Fri Nov 28, 2008 9:00 pm

darkeagle wrote:
Dummyisdumb wrote:
FCFTW!! wrote:No offence, but darkeagle, your one needs refining. someoff your bonuses (which are achievem,ments) are positive scores, while others are negative.

that's how he rolls though


guys, i did that on purpose.

I know, it's creative.
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