sccook wrote:In one case, the FC designer is intentionally bypassing the starting point of the level. In the other case, the FC designer is starting with the intended initial conditions, using the allowed pieces, and then allowing the program to do its thing. Seems like the difference should be pretty easy to see.
You're splitting hairs in order to support your own argument. Really, in one case the designer is intentionally bypassing the work area, and in the other case the designer is intentionally bypassing the physics.
sccook wrote:The fact that under certain conditions the program does something other than the game designer intended has to be accepted or someone has to redesign the game. This is either difficult to do, or the game designer has decided to allow it. In either case, explosive glitches ARE part of the game as it stands today. Changing the starting point of the level is CHANGING the game....big difference to me.
They're part of the game like a loophole is part of a law - it's there, and it should be fixed, but until it is it can be used, and using it is foul play. You know the way it was intended
to work, but you're exploiting a weakness or oversight in it. And changing the starting position is no different from changing the physics, which - again - is what an exploding contraption does.
I really don't see where this "big difference" is. In both cases, one has to intentionally set up a contraption to cause a specific abnormality; in both cases, the contraption violates an intended rule of the game. The only difference you're drawing is that in one case the goal object is inside the work area and in the other it's outside, but all that it being outside means is that it's outside of the intended work space - just something else not intended to happen.
Take this level, for example: http://FantasticContraption.com/?levelId=27447
Normally, it would be quite impossible, but it can be completed with the aid of either glitch:http://FantasticContraption.com/?designId=1689011http://FantasticContraption.com/?designId=1689026
Now, how much of a difference is there between those two solutions? In one case the ball phases through a static wall to get to the goal area, while in the other it bypasses the wall entirely, but they both achieve the same goal of getting past a wall that would be impossible to get past through legitimate means - whether or not the ball started in the work area doesn't change that.