Stop! In the name of love...

Challenges and Games - Extending your gameplay experience since 2008

Re: Stop! In the name of love...

Postby zawvat on Wed Jul 23, 2008 1:26 pm

Junkyard champ for real this time: http://FantasticContraption.com/?designId=50296
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Re: Stop! In the name of love...

Postby OfficiallyHaphazard on Wed Jul 23, 2008 1:30 pm

zawvat wrote:Junkyard champ for real this time: http://FantasticContraption.com/?designId=50296



Lol.. lasted longer, but I think anything with moving parts is susceptible to breakage...
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Re: Stop! In the name of love...

Postby weasel on Wed Jul 23, 2008 1:31 pm

I've always been wanting to make a "stop in the goal" game mode but Pacifist keeps slacking off and not including it :P

It was a common gameplay extender in beta though.

Here's my level I designed just for this type of challenge though (requires 10bux):

Downhill Battle
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Re: Stop! In the name of love...

Postby zawvat on Wed Jul 23, 2008 1:51 pm

I'm not sure how you could do 13 without getting the block back out again, so any solution is probably a champion.
http://FantasticContraption.com/?designId=50620
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Re: Stop! In the name of love...

Postby Speedemon on Wed Jul 23, 2008 1:52 pm

zawvat wrote:I'm not sure how you could do 13 without getting the block back out again, so any solution is probably a champion.
http://FantasticContraption.com/?designId=50620

lol yeah
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Re: Stop! In the name of love...

Postby OfficiallyHaphazard on Wed Jul 23, 2008 1:56 pm

weasel wrote:I've always been wanting to make a "stop in the goal" game mode but Pacifist keeps slacking off and not including it :P

It was a common gameplay extender in beta though.

Here's my level I designed just for this type of challenge though (requires 10bux):

Downhill Battle



great minds think alike then :P
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Re: Stop! In the name of love...

Postby zawvat on Wed Jul 23, 2008 2:00 pm

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Re: Stop! In the name of love...

Postby Senkei on Wed Jul 23, 2008 2:45 pm

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Re: Stop! In the name of love...

Postby Heloed on Wed Jul 23, 2008 2:52 pm

Last edited by Heloed on Sat Jul 26, 2008 5:31 pm, edited 6 times in total.
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Re: Stop! In the name of love...

Postby OfficiallyHaphazard on Wed Jul 23, 2008 2:59 pm

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Re: Stop! In the name of love...

Postby Good on Wed Jul 23, 2008 5:54 pm

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Re: Stop! In the name of love...

Postby emdubl on Wed Jul 23, 2008 6:35 pm

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Re: Stop! In the name of love...

Postby holmstrom on Wed Jul 23, 2008 6:40 pm

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Re: Stop! In the name of love...

Postby mgatten on Wed Jul 23, 2008 9:35 pm

zawvat wrote:
OfficiallyHaphazard wrote:


hmmm.. on mine, the red ball doesn't stay in the goal area....


It did on mine. Anyway, it should work now: http://FantasticContraption.com/?designId=49854


Actually, it stays in a lot longer now, but still can't be called a champ because it does eventually leave the goal area if you wait a few minutes.
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Re: Stop! In the name of love...

Postby nothings on Wed Jul 23, 2008 11:38 pm

Ah, I missed this thread, oh well--I've been doing these for a while, I call them "stable". Here's my version of Handling, which is both fairly fast and lower-numbered (although it uses a lot of pieces):

http://FantasticContraption.com/?designId=16775

It's one of my favorite designs, I think it's just gorgeous to watch it getting there and suddenly boom.

I also did some work on solutions that are both green and stable (I find all the catapult green solutions quite dull, although I imagine some could be tweaked to throw it just the right distance)...

For example, here's a pretty silly green&stable solution to On A Roll: http://FantasticContraption.com/?designId=20922
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Re: Stop! In the name of love...

Postby nothings on Wed Jul 23, 2008 11:41 pm

Also, I'm not really a fan of solutions like:

http://FantasticContraption.com/?designId=29158 - 20. Unpossible


that rely on supports going through walls, at least for this challenge. Too nonsensically non-physical and undermines the part of the level that is actually hard to do this way.
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