ID36 Scoring v3.1
Lowest score wins and in the event of a tie, lowest tick count will decide the winner.
-No glitchy solutions allowed.
-To score, add up the penalty points then subtract the bonuses.
-The performance bonuses will be displayed by each player's name on the leaderboard.
-A 0-piece solution scores rodless, green, wheelless and unconnected but not the clean badge.
Penalties
- Not completing a level: +25
- Each piece used: +1
- Every 50 ticks: +1
Contraption bonusesRodless: -10 (no brown sticks or blue rods)
Green: -8 (unpowered)
---Wheelless: -2 (no wheels)
-------Brown: -4 (brown sticks only)
-------Water: -6 (blue rods only)
Unconnected: -5 (no pieces are connected)
Achievement bonusesBoomerang: -7 (after a victory, bring all the goal pieces back to the build area and keep them there)
Champion: -5 (after a victory, keep all the goal pieces in the goal)
Clean: -3 (clear all remains of your contraption from the landscape)
Sweep: -3 (clear all remains of any dynamic objects from the landscape)
Performance bonusesMinimalist: -5 (achieve the simplest solution)
Lightning: -5 (achieve the fastest solution)
How to calculate and submit your scores:
Please use the ID36 calculator. It can process your score with badges and also generate the code for when you submit your solutions. Please do not forget to enter your tick count when processing your score. Calculator here
Levels
Kryptik
Centre Pocket
Raise The Roof
Please use this format when submitting:
- Code: Select all
[b]YourName[/b]
[url=http://FantasticContraption.com/?designId=yourID]Kryptik[/url]: Score, Badges, Ticks
[url=http://FantasticContraption.com/?designId=yourID]Centre Pocket[/url]: Score, Badges, Ticks
[url=http://FantasticContraption.com/?designId=yourID]Raise The Roof[/url]: Score, Badges, Ticks
Total: yourTotal
-Multiple submissions allowed
-Submit until the 16th February @ 8:00pm PST
Enjoy!
Rodless: -10 (no brown sticks or blue rods)
Green: -8 (unpowered)
Wheelless: -2 (no wheels)
Brown: -4 (brown sticks only)
Water: -6 (blue rods only)
Boomerang: -7 (after a victory, bring all the goal pieces back to the build area and keep them there)
Champion: -5 (after a victory, keep all the goal pieces in the goal)
Clean: -3 (clear all remains of your contraption from the landscape)
Sweep: -3 (clear all remains of any dynamic objects from the landscape)
Lightning: -5 (achieve the fastest solution)


. Got pretty good solutions to the first two, but can't bring myself to use a catapult for Raise the Roof.