Suggestions and ideas for FC2

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Re: Suggestions and ideas for FC2

Postby Dark Eclipse on Fri Oct 30, 2009 9:35 am

kertie309 wrote:Two things would be nice:
1. Player pages on the game. (That would be cool!)
2. No bad words in the game. (You've seen the F word.)


Expecting Weasel and the beta team to make censors for every word?

Although player pages would be nice but using html would make FC complicated.
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Re: Suggestions and ideas for FC2

Postby kertie309 on Fri Oct 30, 2009 9:37 am

Dark Eclipse wrote:
kertie309 wrote:Two things would be nice:
1. Player pages on the game. (That would be cool!)
2. No bad words in the game. (You've seen the F word.)


Expecting Weasel and the beta team to make censors for every word?

Although player pages would be nice but using html would make FC complicated.


I just mean like the really bad ones.
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Re: Suggestions and ideas for FC2

Postby Dark Eclipse on Fri Oct 30, 2009 9:52 am

Yes but some words players don't mean it that way when they publish something.

etc. booby trap (a level which has heaps of booby traps that prevent the player from winning)
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Re: Suggestions and ideas for FC2

Postby jacuzzi_ on Tue Nov 03, 2009 9:04 am

Dark Eclipse wrote:Yes but some words players don't mean it that way when they publish something.

etc. booby trap (a level which has heaps of booby traps that prevent the player from winning)


the problem is if you can't write f*** anymore you can write it another way like F.*.*.*
or F* **.

I saw that when my friend was playing wow.
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Re: Suggestions and ideas for FC2

Postby connormccarthy on Tue Nov 03, 2009 3:32 pm

zhyrek wrote:A "stretchy/squishy" rod, that would act sort of like a bungee cord. =)

that would be cool
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Re: Suggestions and ideas for FC2

Postby connormccarthy on Tue Nov 03, 2009 3:34 pm

water and flying
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Re: Suggestions and ideas for FC2

Postby Wafflekins on Tue Nov 03, 2009 6:05 pm

Wafflekins wrote:How about different colored static rectangles? I think that would be awesome. With them, you can make great scenery like trees and birds =)


EMPHASIZE EMPHASIZE EMPHASIZE EMPHASIZE
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Re: Suggestions and ideas for FC2

Postby Neebio on Tue Nov 03, 2009 9:15 pm

Now i've browsed over this quickly, however I'm unwilling to read everything everybody has said, so I'm sure some things may have already been mentioned. My suggestions for greatest improvements this game could use are:

1. more shapes. for everything. goal pieces, areas build areas, dynamics and statics alike.
2. undo button. very important =P
3. resizable wheels (with input for exact values)
4. jointed dynamics, yeah bring em back!
5. environment joints. These would work together with jointed dynamics to act like pins for dynamics. This would allow for some very interesting level design.
6. multiple goal areas would be interesting. multiple colours of goal pieces could be interesting as well

For as much as I can think of right now, I'd say these are definitely worth considering.
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Re: Suggestions and ideas for FC2

Postby zhyrek on Tue Nov 03, 2009 9:36 pm

Neebio wrote:4. jointed dynamics, yeah bring em back!

:worship:
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Re: Suggestions and ideas for FC2

Postby gold shadow on Wed Nov 04, 2009 12:20 am

All of the things you guys said would be fine but when you are making a level I think that you could let them use it or not so if you had a level that would make those privaleges very cheap.
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Re: Suggestions and ideas for FC2

Postby Enwironzvae on Wed Nov 04, 2009 7:31 am

No, not resizable wheels :(

And don't forget build areas
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Re: Suggestions and ideas for FC2

Postby squrl on Wed Nov 04, 2009 10:49 pm

When someone said different colors for goal pieces, it would be cool cause they would have to go into the right colored goal.
And the pins on dynamic objects would be amazing, or the level creator could put a pin somewhere and people could connect things to it.
Dangit, I forgot my other greeaaattt Idea :( I'll try to remember
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Re: Suggestions and ideas for FC2

Postby Darkranboria on Thu Nov 05, 2009 6:39 pm

just to let you know, i always over due everything.
many of these were probably said already

When you play someone else's design, it doesn't count as you beating it
More magraphical backgroundz and stuff that would change the color of objects when you are in create a level.
the ability to create MULTIPLE build zones and MULTIPLE goal zones... maybe add an A goal block and a B goal block, get A block to A zone and B block to B zone.
Gravity zones and stuffs where gravity changes
fast forward, pause, rewind, slow forward, slow backward.
undo
higher piece limit, occasionally i run out on huge levels
more shapes such as triangles... triangles... adding your own game peices in the creator (such as a rope of water or chain of wood)
ability to add stuff you can put wheels and rods on in create mode
motors in create mode
Snappziingz so you can get stuff aligned just right.
a downloadable non-flash version? it would run much faster on my comp when theres 128 rods all over the place
Level challenges that you can add to your levels that are playable when sum 1 beats them... adds time limit, limit to number of pieces, tool limit (so you can use stuff like only wood)
draw tool for awesome arty scenery... and in play mode, pen tool, in case you want to write stuff
add preset scenery
flag levels if they are offensive so there will be a warning next to it.
choose level size... would be a little useful and easier
a way to make hilly stuff in create mode
ice- slippery low friction goodness
snow- slippery, sticks to contraptions and stays slippery
Blacktop- high friction
mud-high friction, but like snow, sticks to parts and stays high friction. good for fast wheels
sand- its like a super tiny, about a pixel, sized dynamic block... think of that... there will be dig levels =D
awesome creator mode tools... so u can make like big gears or a huge rotating wheel, or an elevator, or a spinny thing thats like a +.
new music... plz this music is torture... so repetitive
copylock
huge fans and a set wind for a level, wind wouldnt be that effective, only on small pieces in the air (or balloon balls)
add new tools, BUT... add something in create mode to choose which tools you are allowed to use (Needs to have blue wheel, water rod, and wood rod.)
water bloxx or water in create mode, like the dynamic/static blox. the difference: water bloxx just have stuff go in it, but with water, it can be displaced
for free players to be able to play more levels, they can "buy" levels(from some type of pack) with the points or shiz they get for beating levels
better searchingz and sortingz
new tools- balloon ball:floats up, elasticy cord rod: like a bungee cord, air rod: goes through everything,even the dynamic/static stuffs. +/- magnet balls and metal rods: magnet attract/ repel, but also attract to metal rods. metal rods get rusty and break (like a chain) when passing through water rods. weight ball/block
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Re: Suggestions and ideas for FC2

Postby Afronanny on Thu Nov 05, 2009 7:13 pm

Most of that which I could read has already been suggested several times.
Nice list though.
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Re: Suggestions and ideas for FC2

Postby Enwironzvae on Thu Nov 05, 2009 8:02 pm

I think a lot of that will just complicate the game too much, nice list anyway though
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Re: Suggestions and ideas for FC2

Postby Hero88go on Fri Nov 06, 2009 6:08 am

Neebio wrote:4. jointed dynamics, yeah bring em back!


As I've said many times before, YES.
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Re: Suggestions and ideas for FC2

Postby jacuzzi_ on Fri Nov 06, 2009 8:41 am

Darkranboria wrote:just to let you know, i always over due everything.
many of these were probably said already

When you play someone else's design, it doesn't count as you beating it
More magraphical backgroundz and stuff that would change the color of objects when you are in create a level.
the ability to create MULTIPLE build zones and MULTIPLE goal zones... maybe add an A goal block and a B goal block, get A block to A zone and B block to B zone.
Gravity zones and stuffs where gravity changes
fast forward, pause, rewind, slow forward, slow backward.
undo
higher piece limit, occasionally i run out on huge levels
more shapes such as triangles... triangles... adding your own game peices in the creator (such as a rope of water or chain of wood)
ability to add stuff you can put wheels and rods on in create mode
motors in create mode
Snappziingz so you can get stuff aligned just right.
a downloadable non-flash version? it would run much faster on my comp when theres 128 rods all over the place
Level challenges that you can add to your levels that are playable when sum 1 beats them... adds time limit, limit to number of pieces, tool limit (so you can use stuff like only wood)
draw tool for awesome arty scenery... and in play mode, pen tool, in case you want to write stuff
add preset scenery
flag levels if they are offensive so there will be a warning next to it.
choose level size... would be a little useful and easier
a way to make hilly stuff in create mode
ice- slippery low friction goodness
snow- slippery, sticks to contraptions and stays slippery
Blacktop- high friction
mud-high friction, but like snow, sticks to parts and stays high friction. good for fast wheels
sand- its like a super tiny, about a pixel, sized dynamic block... think of that... there will be dig levels =D
awesome creator mode tools... so u can make like big gears or a huge rotating wheel, or an elevator, or a spinny thing thats like a +.
new music... plz this music is torture... so repetitive
copylock
huge fans and a set wind for a level, wind wouldnt be that effective, only on small pieces in the air (or balloon balls)
add new tools, BUT... add something in create mode to choose which tools you are allowed to use (Needs to have blue wheel, water rod, and wood rod.)
water bloxx or water in create mode, like the dynamic/static blox. the difference: water bloxx just have stuff go in it, but with water, it can be displaced
for free players to be able to play more levels, they can "buy" levels(from some type of pack) with the points or shiz they get for beating levels
better searchingz and sortingz
new tools- balloon ball:floats up, elasticy cord rod: like a bungee cord, air rod: goes through everything,even the dynamic/static stuffs. +/- magnet balls and metal rods: magnet attract/ repel, but also attract to metal rods. metal rods get rusty and break (like a chain) when passing through water rods. weight ball/block



Your CPU might explode with all this. . .
just think of people which are not using mac ;)
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Re: Suggestions and ideas for FC2

Postby big but on Sat Nov 07, 2009 2:19 pm

a copy tool...

and the ability to rotate the goal and workspace
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Re: Suggestions and ideas for FC2

Postby Kojikun on Sun Nov 08, 2009 10:25 pm

A report button next to the link button. You can then report them for inappropriate design, bad language in description, and STEALING. I hate it when people steal! Especially my designs! Ive also seen some of the most epic designs ever being stolen by a noob claiming that it is theirs.
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Re: Suggestions and ideas for FC2

Postby squrl on Mon Nov 16, 2009 6:00 pm

O think a lot of things would be cool here, and if people are saying its over complicated, it probably is but maybe the level creator could set the rules of what and what not.
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