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Dr. Phil wrote:the extra levels are user made. Like totem pole and other levels of the like, some of them are kind of "meh"
I think this level could be fun if there were spots to put wheels on the sides of the orange balls, that way you could make some sort of convoluted gear mechanism.More Balls - me. this level is very likely going to be removed soon. it didn't really work out.



Dr. Phil wrote:And another bit of feedback: it seems that once a level is done being created in the editor, that it cannot be re-edited again. I find this dissapointing because sometimes levels need a tiny tweak to make them perfect, or have an overlooked flaw that needs changed. Unless I overlooked something I think adding in a re-edit feature would be great.

pacifist wrote:...
Under Over and Sisyphea were originally launched with the Flash game but proved too hard for the first level set. You probably recognise them as "secret beta levels".
.....



pacifist wrote:
Um. This is fairly embarrasing but: oops
It is being corrected. Updates take a couple days to get through apple's goons though.
Colin
OfficiallyHaphazard wrote:First of all, excellent job to the programmer who brought this game to the iPhone
OfficiallyHaphazard wrote:I feel like the majority of the chosen levels do not follow the excellent "style guide" set out by the first 21 levels.

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