lords mazes (12?)

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Re: lords mazes 10

Postby Feste on Wed Jul 20, 2011 5:31 am

I wish there was a like button. :)
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Re: lords mazes 10

Postby Pawel.Anikiel on Wed Jul 20, 2011 6:12 am

granted, but this page would be like youtube
WHOOPS wrong topic >. >
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Re: lords mazes 10

Postby jdelgado06 on Wed Jul 20, 2011 6:14 am

rianbay812...2 wrote:ahw level glitch on remy's part. Well I like my idea better :) only it probably will never work..



Your idea is pretty cool..

I don't think it's a level glitch, though. It's a trade off. If you go for just a pult, you have to tweak hard to get the right angle and speed. If you go through the effort of landing the orange ball first, then any job getting the goal piece up there should do it. Neither is easy.

Pawel.Anikiel wrote:allright, but one more thing
HOW THE HELL WILL WE GET ALL OF THIS UP???


I have an idea I'm working on.
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Re: lords mazes 10

Postby Skips on Wed Jul 20, 2011 6:38 am

Is there a way of using this as a trigger? The lifting part needs to somehow lift the catapult, but it is a triggered lift that could be engineered to lift very high as it starts low down.

http://www.fantasticcontraption.com/?designId=11598306
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Re: lords mazes 10

Postby jdelgado06 on Wed Jul 20, 2011 9:04 am

I've been making some progress but FC keeps freezing up on me.
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Re: lords mazes 10

Postby jdelgado06 on Wed Jul 20, 2011 9:24 am

concept:

the concept i've been working on:

http://www.fantasticcontraption.com/?designId=11598353

the upper pult needs work (since it gets stuck), and the pult to get the ball up there needs to be more powerful (and i'm out of pieces). Going to try to make a green/brown timed pult to get some more power to shoot the ball up.

edit: got the pult through, but lost the 'catch' on the lifter.
http://www.fantasticcontraption.com/?designId=11598387
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Re: lords mazes 10

Postby jdelgado06 on Wed Jul 20, 2011 10:24 am

here's a pult through on the top an the climber cleared

http://www.fantasticcontraption.com/?designId=11598417
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Re: lords mazes 10

Postby Pawel.Anikiel on Wed Jul 20, 2011 10:34 am

http://www.fantasticcontraption.com/?designId=11598428
if the GP is 2x smaller it should do it...
we just need to delay it
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Re: lords mazes 10

Postby jdelgado06 on Wed Jul 20, 2011 1:53 pm

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Re: lords mazes 10

Postby schmittd on Wed Jul 20, 2011 2:27 pm

jdel, that definitely seems like its gonna work.
i think the third throw on this one has the power to make it up there, just the wrong angle
http://www.fantasticcontraption.com/?designId=11598553
ok, this one hits the yellow ball. i was ticked when it didnt make it, but pumped that it was that close
http://www.fantasticcontraption.com/?designId=11598558
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Re: lords mazes 10

Postby rianbay812...2 on Wed Jul 20, 2011 3:00 pm

http://www.fantasticcontraption.com/?designId=11598573 there you go. idk how you want that catapult to work
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Re: lords mazes 10

Postby jdelgado06 on Thu Jul 21, 2011 6:10 am

Nice work on tweaking mine, schmittd, but I think we'll go with rb's... ohh that's nice rian... I tried doing something like that and just couldn't even get it close.

I know the catapult as is won't work, but obviously we have a lifter that can lift a machine or two with at least as many pieces as that one has... we're close.
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Re: lords mazes 10

Postby jdelgado06 on Thu Jul 21, 2011 6:40 am

here's a much better pult for the top that needs a little tweaking to get through... it's been tested and it has enough power.

http://www.fantasticcontraption.com/?designId=11598869
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Re: lords mazes 10

Postby jdelgado06 on Thu Jul 21, 2011 7:21 am

my first one with a better pult through, the lifter cleared, and the ball on top

http://www.fantasticcontraption.com/?designId=11598885
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Re: lords mazes 10

Postby uuuiiiooop on Thu Jul 21, 2011 8:28 am

I redesigned the pultcar a bit, I think it might work better like this (if you can get the rest working)
http://www.fantasticcontraption.com/?designId=11598911
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Re: lords mazes 10

Postby jdelgado06 on Thu Jul 21, 2011 8:44 am

yeah.. I got it up, the problem is when you give the pult that much more power it has a lot more trouble clearing that first part

http://www.fantasticcontraption.com/?designId=11598917

edit: got it cleared with a lucky backwards effect due to getting tangled up for a min
http://www.fantasticcontraption.com/?designId=11598918

still not there on the power... the pult arm needs to be longer, but if it it is, it's harder to get it through.
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Re: lords mazes 10

Postby djbreslin on Thu Jul 21, 2011 9:25 am

Pult arm longer (yellow powered one) but goal ball doesn't go up to the top.
http://www.fantasticcontraption.com/?designId=11598918
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Re: lords mazes 10

Postby jdelgado06 on Thu Jul 21, 2011 10:17 am

wrong link, dj.. that's mine from a post up
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Re: lords mazes 10

Postby uuuiiiooop on Thu Jul 21, 2011 10:44 pm

This might work better.. It's a little jiggly but certainly easier to fit under that overhang

http://www.fantasticcontraption.com/?designId=11599175

Nooooo http://www.fantasticcontraption.com/?designId=11599335

That hole.. http://www.fantasticcontraption.com/?designId=11599350
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Re: lords mazes 10

Postby jdelgado06 on Fri Jul 22, 2011 6:05 am

Oh wow... we are so close. Great work on finding the right kind of pult there, uuuiiiooop.

I vow now to tweak to victory screen!
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