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About the Game

Fantastic Contraption was originally a building game made way back in 2008. Millions of people played it obsessively and saved over 12 million contraptions. You can still play it for free. For years we loved the idea of a 3d Fantastic Contraption but couldn't figure out how it would work. Then we tried the Vive.

The new Fantastic Contraption has been designed from the ground up for room-scale VR. Imagine walking around a grassy island in the sky while you build a machine the size of a horse with your own hands. Press play and watch it trundle off to reach the goal on the other side of the island. With 40+ levels and infinite solutions, it's a VR experience you and your friends will play for hours.

Fantastic Contraption was a launch title bundled with the HTC Vive and is also available for Oculus Touch and PS VR. Download screenshots and more at our presskit or contact us at FantasticContraption@gmail.com.

The wheel moves your contraption and brings it to life
 
The stick attaches everything together
 
A water stick can move through other objects
 
Bring the orb to the goal area in each level
 

BUY THE GAME

Commercial licenses (eg for arcades) available via Steam's "Cyber Cafe" Site Licensing Program for $20/month/seat, or in a discounted VR bundle with 8 games. (how to sign up)

The Team

 
 
 
 
 

Colin Northway is doing programming and design for Fantastic Contraption. He made the original Fantastic Contraption, Incredipede and Deep Under the Sky. He and Sarah Northway spent the last 5 years traveling the world while working on their games.

Kimberly Voll is our resident VR expert - she’s spent her career so far studying player cognition and game design, and specializes in UX, AI and gameplay. She’s got a PhD in computer science, and an honours degree in cognitive science, and has worked on too many games to list, including ROCKETSROCKETSROCKETS. (She blogs at zanytomato.tumblr.com.)

Lindsay Jorgensen is doing art and design for Fantastic Contraption. He’s worked at Bioware, Radical Entertainment, Big Fish Games and joined Radial Games in 2014.

Gordon McGladdery aka A Shell in the Pit is doing sound and music. He is a vocal binaural and VR audio enthusiast whose past projects include Rogue Legacy (Cellar Door Games), Invisible Inc. (Klei Entertainment) and is the composer for the Youtube Channel Smarter Every Day.

Sarah Northway is working on programming for Fantastic Contraption. She's best known for her popular Rebuild series which she wrote while traveling the world!

Andy Moore started his game development career doing Community Management and Design for the original Fantastic Contraption, and has since founded Radial Games -- responsible for ROCKETSROCKETSROCKETS, Monster Loves You!, and SteamBirds. He's also a licensed commercial pilot and will talk your ear off about airplanes. (He blogs at captain-andy.com.)

 
 
 
 
 

 

Plus all the awesome new folks who've joined the teams at Radial Games and A Shell in the Pit Audio!