Credits and Special Thanks
The idea for fantastic contraption came to me in a flash one day.
I designed and wrote the game. I provided some art direction and some of my art is still in the game (it's the bad stuff).
But Fantastic Contraption wouldn't exist today if it weren't for the contributions of all the people on this page.
Thank you to everyone.
Andy Moore is invaluable. His rich understanding of physics and puzzle game play helped steer Fantastic Contraption through development.
Now he is community manager for FantasticContraption.com and is intrumental to keeping things running.
He is available for all of your social engineering and IT consulting needs at: http://www.andymoore.ca/.
Sarah Collins did the art for Fantastic Contraption.
Her vision and skill alone made the game look as great as it does.
She also helped with the design and programming of the user interface and menu systems.
Her portfolio is at skatc.com
James Mark wrote, performed, and mixed the music for Fantastic Contraption.
Without him the game wouldn't have any sound at all. His music adds energy and interest in a wonderful way I couldn't have predicted.
James Mark has a portfolio of his considerable musical might at www.JamesMarkMusic.com
Mike Newman tirelessly makes the server run and makes it run fast.
He dropped out of 3rd Period Typing Class as he was very sure he would never apply this knowledge later in life.
You can't see him but David Heeley works mysterious magic behind the scenes every day to make Fantastic Contraption a better game and FantasticContraption.com a better place.
Fantastic Contraption was written with the Box2d physics engine by Erin Catto and other contributers.
It is a dream to work with. It is flexible, fast, and simple to use.
A portion of the proceeds from Fantastic Contraption will be donated to Erin Catto and the Box2d Project
Find the excellent Flash and C++ physics engine at www.box2d.org
Thanks to Matt Bush for porting the Box2d physics engine to flash.
His Box2dFlashAs3 was a necessity for me and trouble free to work with.
A portion of the proceeds from Fantastic Contraption will be donated to Matt Bush and the Box2dFlash project.
Matt Bush hosts his Box2dFlashAs3 project on Sourceforge here.
Graphic Designer and creator of most of our badge icons, including the ones in the iPhone version
Created the original "FC Resource" website as a fan site (precursor to the web-based portion of this website).
Thanks to MetallicDragon for 'Cave Escape' which is used in the tutorial.
Thanks to Paul Henshall Jr. (onion) for 'U-Turn'.
Thanks to Albert (sk89q) for 'Big Ben'.
Thanks to Jamie van den Berge (Entity) for 'On the Edge'.
Thanks to OfficiallyHaphazard for 'Brick Layer', 'Tote 'em Pole' and 'Close the Door'.
Fantastic Contraption takes inspiration from some of the great physics games that are out there.
There are alot of really good physics games. Here are a few of my personal favorites:
- Armadillo Run may be my favorite game ever
- World of Goo puts a real-time spin on buliding games. It is Genius and super-fun.
- Toribash is an incredibly imaginative turn-based physics fighting game
- Fun-Motion is the site dedicated to physics games. Thanks for flying the flag for the genre.
- The Incredible Machine. The great grand-daddy. The first, the classic. Fantastic Contraption is a homage to the hours I spent playing this great game.


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